Men's Basketball Rules

Lasted updated Feb. 6, 2010



Download the rules here.

Teams on the court/field must consist of at least 80% Asian players.
Ten players maximum per roster.


REGULAR GAMES
Teams are separated into two separate divisions, A and B. Teams from separate divisions will NOT play each other. All teams are guaranteed 2 games. Top 6 teams in A division and top 16 teams in B division will go to playoffs.

PLAYOFFS
The playoffs will be single elimination. If a team loses in the playoffs, they are out of the tournament. The team that does not lose any of its playoff games will be declared the championship team.
There will be two champion teams, one for A division and one for B division.

Players
If at least four players are not present at the scheduled game time, a forfeit will be declared by the Dai Hoi The Thao Head Official on site. A team can play with 2 or 3 players only if others have been injured or have fouled out and the referees feel the team with less than five still has a chance to win.

Line-ups and Scorecards
The team captain is responsible for submitting a line-up with the first and last names and jersey numbers for all team members. The completed line-up sheet should be turned in to the scorekeeper on your scheduled court at least 5 minutes prior to the game. Line-up sheet will be available at all score tables. Players arriving late may play after reporting their name and jersey number to the scorekeeper. The team captain must also sign the scorecard following each contest to verify the score. The winning team and final score should be clearly noted.

Default
A default will be assessed when a team fails to be present with the required number of players at 10 minutes past a scheduled game time. The team committing the default will be given a loss. If a team commits two defaults, the team will be disqualified from playoffs.

Timing
The game will consist of two 20-minute halves, with five minutes between halves. The clock will run continuously throughout the game until the last minute of EACH HALF. During the last minute of each half, the clock will stop during all dead balls, but not after made baskets.

EXCEPTION: Any team delaying the game by arguing, throwing or kicking the ball, or refusing to cooperate with officials shall be assessed a technical foul and the officials may add time to the game if necessary.

Games starting on time will begin with a jump ball and thereafter the alternating possession rule shall apply. Any team not ready to play at the scheduled game time will be penalized 1 point for every minute late.
**The offended team will be awarded the ball to start the game. If a team is not ready to play at 10 minutes past game time a default “win” will be awarded with the score 10 – 0.

Time-outs
Each team will be allowed two (2) one minute time-outs per half. 1st half time-outs WILL NOT carry over to the second half.

Overtime
Overtimes will be five minutes in length. Overtime periods shall begin with a jump ball. The clock will stop during all dead balls in the last minute, but not after made baskets. Each team will receive one (1) one-minute time-out per overtime period.
Time-outs not used during regulation play CANNOT be used in overtime periods.
*If the score remains tied after the first overtime, a sudden death overtime shall be played.
The first team to score wins.

Substitutions
Substitutions will be recognized during any dead ball situation. All substitutions must report to the score table and make notice they wish to enter at the next dead ball and then sit on the floor as to not obstruct the view of the scorekeeper. The scorekeeper will sound the horn and the officials will beckon them onto the court.

Technical and Intentional Fouls
Technical fouls – Awarded to any team demonstrating poor sportsmanship that obstructs the game. Two free throws are awarded to the offended team AND possession of the ball at mid-court. Technical fouls count both as a personal foul and a team foul.

Intentional fouls – Awarded to any team obviously fouling a player that does not have the ball. One free throw is awarded to the offended team AND possession of the ball at mid-court. Intentional fouls count as both a personal foul and a team foul.

Forfeit
Should a game be stopped at same point due to a violation of Dai Hoi The Thao rules on fighting or sportsmanship, it shall be considered a forfeit. Any team forfeiting a game automatically is banned from going to the playoffs.

Equipment
Hats/visors and ALL JEWELRY OF ANY TYPE are illegal. All players must wear shoes. They must be non-marking court shoes. Hard sole shoes of any kind will not be permitted. No casts/splints will be allowed under any circumstances. Players who wear a knee brace with exposed metal or metal hinges are required to cover it. All equipment decisions made by the Dai Hoi The Thao Staff on duty shall be fine.

Uniforms
All team members must wear the same color shirt or jersey with a number. We strongly encourage teams to provide their own shirts or jerseys.

Team Area/Bench Personnel
Coaches must remain in the immediate area of the bench; they cannot walk the entire length of the sideline. Team captains are responsible for the behavior of their team, coaches, and fans.

Bleeding Player Rule
Whenever a participant suffers a cut where bleeding occurs, the player must leave the game and then take the necessary action(s) to stop the bleeding and prevent it from occurring again. If a player’s uniform becomes stained by blood this article of clothing must be removed before the player may re-enter the game. The player may use a different number without penalty. A team may call a time-out (maximum of 30 seconds) if it wishes to have the player remain in the game, otherwise the injured player must leave the game and may return at the next dead ball after the situation has been corrected. The Dai Hoi The Thao Staff on duty shall have final approval on any situation regarding this matter. All injuries must report to the score table.


VIOLATIONS

10-second backcourt
A players must have both feet and the ball completely across the mid-court line before the count stops. The count will only stop if the defending team gains control of the ball, or if a defensive foul is called. A deflection does not stop the count. If the ball goes out of bounds, a new 10-second count will begin.

5-second closely guarded
Applies only in the frontcourt to players holding the ball whose defender has established a closely guarded position at least 6 feet from the player with the ball. The count shall stop when a players loses control of the ball, or if the defender concedes their guarding position.

3-second lane
Applies to offensive players who have any part of their foot in the paint area when the ball is in their frontcourt. The count stops on loss of team control, an interrupted dribble, and on any shot. A player in the paint may receive a pass prior to 3 seconds and be permitted to make an offensive move to the basket.

Jump Ball

The two jumpers shall not break the plane of the mid-court line until the ball reaches its highest point. Neither jumper may touch the ball more than twice, nor catch the ball, unless another player on the court has touched the ball, or the ball touches the floor. Non-jumpers may line up no closer than 6 feet from either jumper and may not move until the ball is touched by a jumper.

Goaltending and Basket Interference

When a defensive player touches the ball while it is on its downward flight to the goal or while the ball is on or above the cylinder, slaps the backboard while the ball is on or above the cylinder, and/or pulls down the rim so that it makes contact with the ball prior to the rim reaching it’s normal position it is goaltending and two points shall be awarded. When an offensive player touches the ball, net, or any part of the basket while the ball is on or above the cylinder it is basket interference and a violation. Any baskets are waived off and the ball is awarded to the defending team.

Throw-In
After a made basket, the thrower may run the baseline. On any designated spot throw-in, the thrower has a spot approximately 3 feet wide and as deep as the court permits to make their throw-in. They may take steps to the left or right as long as one foot remains on or over the spot, and may step back as far as the court permits. On all throw-ins, the player has 5 seconds to release the ball. The defense may not break the plane of the line, if so they will receive a warning and then a technical foul. If the defense breaks the plane and touches the ball or the players before the ball is released across the plane the penalty is a technical foul.

Free Throw
Only 5 players may occupy marked lane spaces for rebounding purposed on free throws. The defense occupies the first lane space on each side and may fill one other space. The shooting team may occupy the second space on either side of the lane. The other four players must remain behind the 3-point line above the free throw line extended. The players on the lane may enter the lane when the shooter releases the ball. The shooter and four backcourt players may not move until the ball touches the rim.


FOULS

Shooting
A player who is in the act of shooting will be rewarded with two or three free throws unless the basket is successful and then they will receive one free throw. Shooting fouls include hack, hold, push, block, etc.

Non-shooting
A defender who fouls a player while not in the act of shooting will be rewarded with a team foul. The offended team will receive the ball for a throw-in from out of bounds. The fouled player will shoot 1-and-1 on the 7th, 8th, and 9th team fouls and 2 shots on every foul thereafter. Non-shooting fouls include hold, push, block, hand-check, illegal screen, etc.

Player Control
When a player who is in control of the ball, either dribbling, holding, or shooting, commits a foul it is player control. Never count the basket. Never shoot free throws. Player control fouls include charging, lowering the shoulder, pushing off, and swinging elbows. When a player committing player-control passes the ball before contact occurs the foul should be called a push and bonus free throws awarded if in effect. When a player excessively swings his/her elbows in a dangerous manner without contact, it is as violation and the ball is awarded to the opposing team. If there is contact that is a result of the excessive swinging elbows, the player may be called for a player control foul, or if violent, a technical foul and/or flagrant foul.

Flagrant Fouls
When any of the above fouls are intentional or technical refer to the previously outlined policies for procedure. When any of the above fouls are flagrant, (dangerous or malicious fouls with no attempt to play the ball or with excessive contact) the player should be immediately ejected.